Flythrough Tools

Track Editor

Scene Setup
Time of day previews live. Horizon changes are saved and included in vibe edits; reload after saving to fully preview a new skyline preset.
Vibe And Color
Uses your current track colors, scene setup, and existing custom decorations as context. For now it only updates colors and adds new decorations.

Road
Curb Red
Curb White
Grass (main)
Grass (bright)
Save And Share
Track preview image
Publishing creates a share URL and edit pin. Reuse the same pin to save later updates to that level.
Path Tools
Path tab uses top-view flythrough. Click a point to select, drag to move, and use Insert/Delete/Set Start tools like the standalone editor.
Path State
Path editor ready.
Create Objects
No reference image selected.
No billboard image selected.
No cube image selected.
Selected Object
No decoration selected.
Drag the red, green, or blue arrows to move the current selection. Use the Objects tab for duplicate, scale, behavior, and billboard-size edits. Press G to move near the selection, 1/2/3 for view angles, P to preview selected behavior in flythrough, Arrow Up/Down to move along the screen's up/down direction, and Alt + drag to orbit like a scene view camera. Use "Use Current As Behavior Start" if you want the current flythrough pose to become the authored start pose. Hold K/L during normal play to yaw the chase camera. Press Delete to remove the selected object.
LAP 1 / 3
Position
1st
FPS --
TRIS --
Speed
0 km/h
Arrow Keys / WASD — Drive  |  Space — Drift / Hop
BRAKE
DRIFT
Rotate Device
Landscape orientation is required for mobile play.
Waiting for players
Game will start shortly
Connecting To Lobby...

Crop Face

FINISH!

2nd
TIME:0'00.00"
RacerTimeCoins